
Here you can see, I finally managed to sculpt the rocks in my scene (the same rocks I see when I close my eyes at night), and I must say, I'm pretty happy with the way turned out (at least most of them) and would like to thank Tom Beg and Jon Stewart for their advice on creating rocks.

In this grab, you can see the props finally put into the scene. The scene may look 'gappy' but this is because a lot of the characters fill up these spaces, most importantly the hanging characters fill up a lot of the center line. There are all the props that have been posted in there as long as some new ones.

This image shows some of the new props, as well as the smaller details lost in the viewport shot. I didn't realize that after scaling, how much of the actual detail I actually lost in my models, so I will definitely be keeping this in mind when modelling the characters.

This shows the wireframe of the scene just for a little extra insight as to what actually makes it up. If anyone has any suggestions on few more environmental features I could include, feel free to pitch them this way, as I think a few more small trinkets could work in the scenes favor. The white material currently applied to the objects, Is to help me test my lighting in the next few days. If it works with that material it will work with my etching shader.

Moving on, I decided to sketch up some VERY basic orthographic shots for my main soul character. As you can see, its only a line drawing as it is all I need for the purpose of Maya modelling. It is based on the 'Malnourished' characters I incorporated in my original concepts, and as they received some quite good reactions from people, I decided to carry on with it.

Here's just a more spruced up version I made in Photoshop. I've really kept the detail down to a minimum for two reasons:
1. I didn't want to spend hours on this turnaround as it's not my concept art, that has been done! It is merely just for me to look at and model from.
2. When scaled to fit my scene, these characters will be very small - Remember a few posts back, me likening the final animation to an ant farm. So adding in fingers and toes and fine details would be counter productive.
Also this week, I was delighted to find that people at voiceover.co.uk had been kind to yet another CGAA student and provided me with the most perfect voice over. The beginning of my animation is introduced by a spooky/sexy/whispering woman then - WOOSH! straight into my living etching.
The line is a quote from the Gospel as spoken by Jesus Christ, and is very fitting for my piece, as this kind of line was said in sermons during Medieval mass (see older posts for more info).
All in all, I'm starting to feel well on my way. This week, I will be modelling my character and getting a start on the rig as well as finishing toying around with the shader for each object (possibly having to bake it on in some cases as recommended by Alan) and the scene lighting.
Not sure what effect you're looking for, but sub dividing (smoothing) rocks is probably not the best idea. Use Normal smoothing too harden certain corners and smooth certain areas to get a more realistic effect. Right now they don't feel entirely rock like because of they smoothing, but in your Wireframes I can see they could feel a lot more rocky without the Subdividing.
ReplyDeleteA GREAT voice-over, Elly - exciting! I'm looking forward very much to seeing you pull this off, so do whatever it takes to ensure that, come crit day, you're having a great time and you're as pleased-as-punch. Don't lose focus, don't get distracted, and don't lower the bar. This is your moment right now - I've got high expectations of you and I want you to be properly brilliant! Make it happen! :D
ReplyDeleteElly - can you do the Student Survey? You're one of the few still on the 'naughty step' :D
ReplyDeleteyou need to go here and log in: https://survey.ucreative.ac.uk/yoursay2011
They will have sent your password etc. to your ucreative account. Your inbox will be full of round-robins etc., so do a 'subject' search for the 'student survey' and you should find a relatively recent email re. your login details: complete the survey and then leave a 'done it' post on the original post:
http://ucarochester-cgartsandanimation.blogspot.com/2011/02/important-have-your-say-student-surveys.html
The deadline for completing the survey is 25th March - so not long.
Much obliged!
JON! you're supposed to say 'good job Ell, just like I told ya!' Jokes aside, I point blank refuse to go back to those rocks at this stage as Ive spent the best part of a week on them. Although I shall deal with them at some point.
ReplyDeleteThanks Phil, really putting in some effort into this one, running into a bunch of hurdles (pesky lighting) but still truckin'.
Ah I have done this, I'll go on the other blog and let it be known.
PS Phil - I still have the book you gave me to look at. I'll bring it back in some point this week
ReplyDeleteGood Job Elliiiioooottttt, just like I told ya! Just harden those sharp edges, eh? ;-]
ReplyDeleteOkay, Elly - not sure all my babble about 'the crisis of the masculine' was quite what you were after - I guess I was thinking out loud, but anyway, as promised/threatened here's some stuff that may/ or may not be useful.
ReplyDeleteIt seems to me that what you're actually exploring is how the depiction of masculinity has changed culturally - use the image of the male sportsman as your visual means of exploring this shift. In this sense, the 'sport' bit only seems important because in sport, you get very 'constructed' categories of masculinity - codes, if you like - that are useful because they 'show up' cultural bias and assumptions. As we discussed, Beckham is fascinating because he is transgressive of ideas about 'what makes a man a man' (or, in the microcosm of football, what makes a footballer a footballer).
Beckham is transgressive because he plays around with gender expectations; however, there are more explicity transgressive role-models out there - one of which must surely be the porn star, Buck Angel:
http://en.wikipedia.org/wiki/Buck_Angel
http://www.nerve.com/archived/blogs/buck-angel-too-much-man-or-is-it-too-much-woman-for-porn
research 'Crisis of the masculine'
http://www.peace.ca/crisismasculinity.htm
also
'hypermasculinity'
http://en.wikipedia.org/wiki/Hypermasculinity
http://www.oppapers.com/essays/Hypermasculinity-Sports/178674
There's loads to this subject - and it's rich in ideas and potential. Happy hunting!
Thank you Phil! It was most definitely what I was after, a direction to take the bigger picture in, is great. so thank you for your time today and for putting this together for me.
ReplyDeleteI'm ready to take the plunge and start checking this lot out now.
Thanks a lot though, seriously, todays talk really helped me perhaps more than you realize.
Oh and Jon - The rocks are igneous! very few if any harsh edges ;)
ReplyDeleteHey Elly, Chris Hunt suggested the following book:
ReplyDeleteJudith Butler’s Gender Trouble
Also - in terms of 'hypermasculinity' and the way it 'tips over' into homoeroticism or gay-specific iconography, check out:
J.C. Leyendecker
Tom of Finland
The Village People (obviously!)
these are examples where 'macho equals gay'.
Brilliant! Really appreciate the help Phil.
ReplyDeleteTook a heap of notes last night on the other stuff (As well as cleared my browsing history), would be good to get some more while it's all fresh.